Mountain Lion and Arduino Development
Just a quick note for Arduino developers who have upgraded to Lion or Mountain Lion. Despite tools like the FTDI Friend claiming they don’t need drivers, they do… as of Lion; but since they didn’t when they came out we all got spoiled.
So, today I pulled an Adrweeny and a FTDI Friend out of the drawer to scale down a project I had been developing on an Uno, and found that the Arduino IDE couldn’t talk to the rig. The serial port wasn’t even available. A few minutes of googling, a few false starts, and I have it working.
So, if you are looking for instructions on programming an Arduino or Ardweeny with a FTDI Friend on Lion or Mountain Lion, it’s as easy as this:
https://geekscape.posterous.com/mac-os-x-17-lion-upgrading-ftdi-usb-serial-dr
Or you can skip the writeup and jump to the latest driver version here: http://www.ftdichip.com/Drivers/VCP.htm
As an additional note, the above listed drives are also needed if you want to program a Seeeduino on Mountain Lion. Found that out while out in the Black Rock Desert for Burning Man and needed to reprogram my hat. (Another story… Coming soon.)
Cheers.
Give up, fanboys, Flash isn’t going to happen
“Flash is just around the corner”, “Flash has to happen, sooner or later”, “iPhone OS 4 will have Flash”
I’m sorry, there will never be support for Flash as it currently exists. Allowing Flash would break Apple’s iron grip on iPhone/iPad/iPod applications. Anyone frustrated with the App Store could simply make a flash version of their application and bypass the whole approval process. Obviously, this couldn’t be done for 100% of the apps, but even 0.001% of the apps is more than Apple will ever allow.
And that is why Apple is never going to approve Flash for the iP(ad/od/hone) platform.
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